The mech is based off of this piece of concept by Brian Lee: https://www.artbleed.com/digital-art?lightbox=image210r
This is my last piece of coursework for my masters degree at Staffordshire University. It has a full PBR workflow with layered materials and features a fully customizable camo shader. The workflow is a mid poly with face weighted normals that also uses mesh decals within UE4.
This was a fairly tough project since it used a workflow unfamiliar to me, Vehicle art is also a little alien to me. But it was certainly an interesting project that I learned a lot from.
Rana Mortis - The frog mech