Website powered by
Matthew L R Jones
Matthew L R Jones
Technical Artist Specialising in Materials And Shaders
Bromley, United Kingdom

Summary

Tech artist that specialises in materials and shaders with 7 years of industry experience. An excellent troubleshooter and problem solver, and always their best to give support to those around them.

Available for in office, hybrid, or remote
Willing to relocate in the UK

Skills

3D ModelingDigital SculptingParticle EffectsTexturingUV MappingPhoto-manipulationTechnical ArtShadersPBR TexturingTexture BakingUnreal Enginematerials and shaders

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unreal Engine
Unreal Engine
3DCoat
3DCoat

Productions

    • Video Game
      Outcasters
    • Year
      2020
    • Role
      Technical Artist
    • Company
      Splash Damage
    • Video Game
      Gears Tactics
    • Year
      2020
    • Role
      Technical Artist
    • Company
      Splash Damage
    • Video Game
      Dirty Bomb
    • Year
      2018
    • Role
      Assistant Technical Artist
    • Company
      Splash Damage
    • Video Game
      Carmun - The ballad of Delilah
    • Year
      2018
    • Role
      Lead Artist
    • Company
      N/A - Global Games Jam game
    • Video Game
      Raft Man
    • Year
      2017
    • Role
      Producer and lead art
    • Company
      N/A - Global Games Jam game
    • Mobile Game
      Foxxer
    • Year
      2017
    • Role
      Technical artist
    • Company
      Happy fox studios
    • Video Game
      Unleaded
    • Year
      2016
    • Role
      Lead Artist and Co-producer
    • Company
      10/10 Studios

Experience

  • Technical Artist at Splash Damage
    Bromley, GB
    August 2019 - Present

    Mid level Technical artist @ Splash Damage.

  • Assistant Technical Artist at Splash Damage
    Bromley - Kent, United Kingdom
    February 2018 - Present

    From February 2018 I have been working at Splash Damage as an assistant technical artist on Dirty Bomb. I have specialized mostly with environments but have had my hand in the character and weapon side of the game as well.

  • Technical Artist Intern at Splash Damage
    Bromley - Kent, United Kingdom
    August 2017 - February 2018

    I started at Splash Damage as a tech art intern, during this time I mostly worked mostly with environment artists to optimize the maps within the game. Most notably the map "Castle" of which is the first to be shipped whilst I have been working at Splash Damage.