Tech artist that specialises in materials and shaders with 7 years of industry experience. An excellent troubleshooter and problem solver, and always their best to give support to those around them.
Available for in office, hybrid, or remote
Willing to relocate in the UK
Mid level Technical artist @ Splash Damage.
From February 2018 I have been working at Splash Damage as an assistant technical artist on Dirty Bomb. I have specialized mostly with environments but have had my hand in the character and weapon side of the game as well.
I started at Splash Damage as a tech art intern, during this time I mostly worked mostly with environment artists to optimize the maps within the game. Most notably the map "Castle" of which is the first to be shipped whilst I have been working at Splash Damage.